The Kingdom of Drakkar

The Kingdom of Drakkar
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 Post subject: Java Drakkar
PostPosted: Mon Dec 07, 2009 1:12 pm 
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Joined: Sat Jan 07, 2006 11:05 am
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Location: UK
Title: Lord
This is a Go. Java Drakkar is being developed, this should be available as a stand alone application or through your web browser.

Beware I promise nothing, this is a long haul job and I don't have oodles of time, but I will keep you updated on progress.

Post what you think here, could be improvements on the current system, what you do/do not want to see in the new FE.

Happy Fun


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 Post subject: Re: Java Drakkar
PostPosted: Mon Dec 07, 2009 2:35 pm 
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Joined: Sat Dec 20, 2003 2:57 pm
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That's great news, I look forward to your updates and the eventual increase in player numbers a java fe will provide


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 Post subject: Re: Java Drakkar
PostPosted: Tue Dec 08, 2009 1:07 am 
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Location: LA
great news! :P


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 Post subject: Re: Java Drakkar
PostPosted: Tue Dec 08, 2009 2:45 am 
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nice work, if you need testers drop me a msg.

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 Post subject: Re: Java Drakkar
PostPosted: Thu Jan 14, 2010 6:07 pm 
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Just an update. I have been sick recently (for about a month) so the project was stalled.
I now have the communication between client and server sorted and most of the logic programmed, its just a case of doing the gui and glueing it together.
Hopefully by the end of next week I should have a functioning lobby for Brad to peruse and the go ahead on the FE.


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 Post subject: Re: Java Drakkar
PostPosted: Sat Jan 23, 2010 2:09 pm 
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Update: Theming going well, but Java theming is annoying:
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 Post subject: Re: Java Drakkar
PostPosted: Sun Jan 24, 2010 12:37 pm 
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That looks great tnem. I have a question, if it works in a browser would browser enabled phones be able to run it also?


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 Post subject: Re: Java Drakkar
PostPosted: Sun Jan 24, 2010 1:43 pm 
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No, Java applets aren't supported in most phones.

I may make an android version for the fun of it later tho :P, screw all you iphone people


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 Post subject: Re: Java Drakkar
PostPosted: Mon Feb 01, 2010 4:29 pm 
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Update:

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 Post subject: Re: Java Drakkar
PostPosted: Tue Feb 02, 2010 5:59 pm 
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Sounds are now implements.
Multi instancing is now supported in the browser, thus tabbed drakkar will be possible


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 Post subject: Re: Java Drakkar
PostPosted: Wed Feb 03, 2010 12:03 am 
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This makes me happy.


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 Post subject: Re: Java Drakkar
PostPosted: Wed Feb 10, 2010 1:55 pm 
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Title: Lord
Stalled waiting on brad. no eta


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 Post subject: Re: Java Drakkar
PostPosted: Tue Feb 23, 2010 7:55 pm 
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Full steam ahead, will be working on the actual game soon, currently creating system to store all your local preferences remotely (macros, sounds ...)


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 Post subject: Re: Java Drakkar
PostPosted: Tue Mar 02, 2010 11:37 pm 
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Look's very good so far Tnem, Any idea's when it will be completed?


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 Post subject: Re: Java Drakkar
PostPosted: Tue Mar 16, 2010 7:13 pm 
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give us an eta! wonder if itll run on a blackberry curve 8330? ;p


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 Post subject: Re: Java Drakkar
PostPosted: Thu Apr 22, 2010 3:28 pm 
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LOl please make this work


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 Post subject: Re: Java Drakkar
PostPosted: Sat Apr 24, 2010 5:53 pm 
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Hmm.. What exactly is this? Is the game being rewritten in java? If so will there be any improvements?


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 Post subject: Re: Java Drakkar
PostPosted: Mon Jun 28, 2010 9:57 am 
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How's this project going? And to continue from what VSari had asked, what improvements, or changes would be made, if any?

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 Post subject: Re: Java Drakkar
PostPosted: Tue Jun 29, 2010 12:50 am 
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Its up to Brad to give Tnem the resources to make this happen I imagine. From what I have seen the development ended with Tnems wonderful work on the lobby, and i feel many players would agree with me that giving him the resources to continue with such a project would be spectacular. Brad you have to see the value in Drakkar having a java application, and while at it the pricing of Drakkar is a much outdated topic that needs addressed. Dont ignore us to much I think you would be surprised what could be of this old game with a little TLC and adjustments to bring it up to par with the money spent by players and the output received by the developers. The two are not equal and needs to be addressed.

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 Post subject: Re: Java Drakkar
PostPosted: Tue Jun 29, 2010 4:27 am 
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Title: The Raging Darge
I dont think just anyone should be allowed to help brad with it.. I know I don't know all the details but this is what it looks like from an outsider. A drak player who is an amateur programmer takes it upon himself to recreate drak lobby in java and thinks he should be given access to the resources and in game powers that may or may not be abused.

Now.. after saying this.. i do however believe brad should recruit help, omni was a good start but being a volunteer program.. he needs to recruit some more help as well. I think he should have a test of some sorts so, first he can see that it is a good programmer who could figure out the "spaghetti" code (what brad calls it) without needing to get extra help.. also he needs to look into the track record of said player to ensure that no problems could come from allowing such a person access to the needed resources.

In my eyes, drak is dying from lack of development.. but at this point, a corrupt developer/sysop could only damage the game even more.. possibly to the point of no return.. if said point hasnt already been reached.


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 Post subject: Re: Java Drakkar
PostPosted: Tue Jun 29, 2010 8:53 am 
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Well first lets answer a few questions:
1. I'm not an amateur programmer, I do it for a living.
2. I have played this game for years and generally have a good reputation
3. The only reason I want sysop powers is to test out sysop functionality on the test server.

Now on to other things.
The lobby is complete, I do want to do an entire refactor to clean up the new code, but it is functionally complete. Unfortunately I have not had any replies to the last few emails I have sent to brad and as such I have stopped working on this project and doubt I will restart it.

Drakkar is a dieing game which I believe is beyond saving now.


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 Post subject: Re: Java Drakkar
PostPosted: Tue Jun 29, 2010 9:11 am 
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Title: Trollcom
I agree its hard for brad to trust people due to his past experiences. However if someone is willing to attempt to do something to help the game, and what they have done already is legit why stop them now? The ability to monitor what is going on is very easy in such a small game, but knowing tnem I probably am a bit bias. Also i agree a corrupt sysop could do more harm than good however i really do not see such a thing happening from a person like tnem he just wants the experience of doing such a thing for his resume and such. Give it a try the worst thing that could happen is brad takes a minute to monitor whats going on with the development is that he sees something bad and puts a end to it. More than likely drakkar would end up with a java application that all would love.

I think that this is probably more work than i can know but a developer type log in needs to be created for such a purpose. I believe that all sysops currently have access to confidential player billing information which is a majority of the problem with brad trusting people like tnem to do some work. I dont know how hard that would be to change but i assume more work than brad is willing to put into the game unfortunately. A developer type account that is not tied to such information would have to be developed to ease brads trust issues i feel.

I only want to see drak grow in any way possible just someone with authority to do such things has to get off the fence and take some action.

Again i agree its hard to tell who is trustworthy and who is not, but brad was a mere amateur programmer when he first created drakkar so surely tnem being an amateur as u say is a logical time line, you gotta start somewhere (tnem does this for a living however and is better than u give him credit tirith). And if brad doesn't have the time or drive to do it, let some others help you out.

Sorry for my ramble this morning. Flame on haha

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 Post subject: Re: Java Drakkar
PostPosted: Tue Jun 29, 2010 3:19 pm 
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Title: The Raging Darge
I never said he WAS an amateur programmer... I said from what it looks like from the outside.. those who dont know him as well as you do or some of his other friends. And I never said he couldnt be trusted.. what I said was Id like to see brad get more help but not just by going with the first person to show he knows how to code a little bit (or a lot) java is an easy language.. drakkar is coded differently. This is the primary reason that I believe brad has not taken on new help.. because as he says.. it would take too much effort for him to teach them the drakkar code. So i think some sort of test for someone wanting to help code to show him that they can figure out the code on their own.. and like i also said to make sure they have a reputable past (that was not a crack at tnem, just another req i think should be thrown in with the coding test)


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 Post subject: Re: Java Drakkar
PostPosted: Tue Jun 29, 2010 4:24 pm 
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I agree, simply put something needs to be done cause nothing is happening. I am curious though u say its to much effort for brad to teach someone, Sadly it seems true, and the price of drakkar needs to reflect this. This is totally off topic but a big issue with me, Drakkar is over priced. Either deserve the money that is being sent in by ambitious players or lower your price to reflect the lack of effort. However drakkar has been the same high price for the last 15 years approx. I guess this isn't "real life" but brad can i ask would u continue to pay for a service in real life if the provider was not meeting your sub par expectations? I've closed my accounts a while ago until there is more to do, i know tnem doesn't pay, tiriths i cant speak for but id assume his account is active only because someone else wanted to use his mentalist and if left to ur own accord u would not pay either (can only stand on pallydog invis for so long before you wonder why your even logged in) ;p I however would gladly keep my accounts open for a reasonable price or progress was being made by the developers. I know this has been brought up elsewhere and i dont think the topic of drak being over priced is just a issue in my mind. Also with the dieing population and the need for a group to do high end content, most players have 2,3, or even 4 accounts. Surely u can see the advantage to taking some time to figure out a reasonable price plan with options set up so its more realistic for me and others to keep sending u money?

Sorry if i've gone way off topic just that issue keeps creeping up on me hahaha

And cheers tirith i think we are all on the same page that drakkar is a love hate addiction that we have all wasted so many hours playing, and have great memories from all the fun times. Hopefully though brad can do some things to keep this old arse game from becoming just a memory.


Omni does great has helped me numerous times with things that bug out in drakkar, Mars has forgotten how to do anything but accidentally ban players and give u omnis email. Surely someone to help omni and yourself brad would be great for drakkar. But maybe take some time and ponder the situation, and tell us your thoughts on the whole thing so i can shut up! hahaha I know its easier said than done but whats the worse thing that could happen?

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 Post subject: Re: Java Drakkar
PostPosted: Tue Jun 29, 2010 4:55 pm 
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Title: The Raging Storm
A corrupt sysop? Really, that's what you're worried about?

The game is dead, not dieing. Imagine if you will a corpse that just spasms every once in a while. There is no hope of saving the corpse, because while the spasms perhaps bring the hope that it's just a really bad coma, they are 2 week punctuations in 3 year lulls with absolutely no follow through.

Competition is dead, and it has been since before GDH was released; even then it was just 2 or 3 groups of people where only 1 of the groups actually has a competitive mentality.

When I actually cared, I would have taken 5 corrupt sysops who showered their guild members with unobtainable things, if the trade off were things got developed. There are no tangible benefits to doing things first in this game, there only exists the headaches of testing what is undoubtedly broken and what little pride comes with doing something first out of a pool of 30 people who are actually concerned.

"Abandon all hope ye who enter here."

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