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Before
Uther surrendered to the evil draw of an almost limitless power, before
Chipuda descended into the madness of unbound paranoia, before
Breshard’s mind snapped under the strain of the ever-escalating demand
to be more and more psionically disciplined, before the nameless Knight
became a mere shadow of his former self in his quest for greater power,
before all these catastrophes laid low the flower of the Norkken Guard,
these Four had banded together to defend the city of Frore from the
rapacious attacks of the Snowbeast.
Each adventurer, individually,
sought a weapon that would defeat the terrible beast, but before
they embarked on the road that would lead to their becoming
minions of the Dark Queen, they joined together to venture deep
into the Dungeons that honeycombed the land beneath the city of
Nork, encountering ever more powerful foes and defeating them
each in turn, in the hope of discovering some new weapon or
strategy that would enable them to prevail against the Snowbeast.
Accompanying the Four champions were 100 of the finest and most
brave warriors, psionicists and adventurers recruited from the
Lands of Nork, Maeling and Frore.

After weeks of grueling battle
in which they prevailed against each foe that rose from the
depths of the dungeons to confront the group, they came to an
iron door which led into a marble-tiled room. In that room the
party of 100 plus the Four champions confronted a flickering
energy field of some sort. One of the 100 fired an arrow into
the shimmering mist which coiled within the field and they were
all amazed when the arrow disappeared, as if the mist were a
door into another world.
The party camped in that spot
for several days while a runner was sent to the King of Frore to
ask for his instructions. The runner returned and told that the
King had shuddered when told of the energy field and said it was
the portal to the fabled land of Cobrahn, from which emanated
the essense of evil so powerful that it had corrupted the
guardians of Nork and even rivaled the power of the legendary
Dark Queen, the Drakkar. The runner told that the King quailed
when he learned that the Party had found the portal that he had
thought had been sealed forever behind the mystic iron door.
A murmur ran through the Party
as they heard the tale unfold. As they watched, the mist rolling
inside the shimmering energy of the portal seemed to take on a
more menacing cast, as if it were a malevolent presence
beckoning, taunting the Party and the Four champions.
Suddenly, Uther stood, cinched
the leather straps that bound together his fieldplate, placed
the plumed helm on his head and said these words, the last words
recorded as coming from Uther before he was corrupted by the
power of his dark blade:
"We have come this far on
our quest for a weapon or a power that can tame or slay the
terrible Snowbeast. We cannot shrink from our duty to pursue
that power with which we will protect our homes and our families
from the ravages of that great beast. I speak for no one but
myself when I say .....
On to Cobrahn!"
With those brave words, Uther
drew his fell sword, stepped into the portal and disappeared in
a sparkle of electricity and a swirl of mist. For a moment, the
other 3 champions hesitated, looked at one another, then they,
too, stepped into the portal, weapons drawn, ready to face
whatever danger that awaited.

Without another word being
spoken, the Party of 100, too, stepped into the crackling energy
of the portal, each by each, until the great, marble tiled room
was empty save for the guttering flames of their campfires.
Soon the fires burned to
embers, the embers died and fell to ash and the ashes were
scattered by the skittering feet of vermin that darted across
the marble tiles. The flickering portal stood silent, a brooding
menace in the echoing vastness of the hall.
No word came from the Party or
from the brave champions. The days stretched to weeks, the weeks
to months and still no word came. The King became convinced that
the same evil had taken them, that same evil that had befallen
all those who had ever ventured into the portal. He contacted
the ancient and wizened mentalist, Dwarkanath, and commanded him
to place wards on the iron door, to seal it forever, lest some
reckless adventurer release the boundless evil that lurked in
the land beyond the portal.
Then, one day, as Dwarkanath
was deep in meditation to bend the last vestiges of his psionic
power to forever seal the door, the portal seemed to awaken, the
mists to roil and coil, the energy field to spark and crackle
and suddenly the Four champions fell through, back into the land
of Nork. Dwarkanath was startled out of his trance and his
helpers rushed to aid the tattered and bleeding champions.
But the Four had no thought for
their own well-being, they were frantic to seal the portal
itself, not just the door, but to seal the very portal, to
contain the power and evil that they had seen with their eyes
and felt in the muscle and bone of their bodies.
Dwarkanath asked the master,
Chipuda, what had befallen the Party of 100 and Chipuda only
lowered his head and mumbled "All lost. All, all lost! Even
my Loriapi!" and at that the great mentalist was overcome.
Dwarkanath knew that Loriapi was Chipuda’s protege as well as
his love.
Together Chipuda and Dwarkanath
toiled to seal the portal. Later, Dwarkanath spoke of the
incredible power that Chipuda now possessed. Though the
inhabitants of Cobrahn had proved more than a match for even
him, his power had increased by at least ten-fold. Dwarkanath
shuddered when he thought of the potential of what lay on the
other side.
Finally, with a heaving sigh,
the very earth itself rose at the bidding of Dwarkanath and
Chipuda and sealed the portal in living stone. Chipuda used a
portion of his psionic power to inscribe on the stone these
words:
"Sealed in here, the
flower of Frore, my love, Loriapi"
As he looked at the glowing
words of his dedication, Chipuda vowed "As I told you
before we fled, one day I will return, this I swear."
Then he turned and walked away
from the marble room.
Dwarkanath warded the iron door
as he had been instructed by the King. Then he and the Four
champions traveled back up through the dungeons of Nork, toward
the city. Dwarkanath was amazed at the ease with which they
dispatched foes which had daunted them before. Even the denizens
of the Ninth and Tenth levels of the dungeon were no more than a
distraction to the Four champions. They retraced the journey
which had taken weeks in the company of 100 brave warriors but
this time the journey took barely a day.
Once at the surface, the Four
champions went their own way. Each sought a separate refuge in
the land of Frore. Defeating the Snowbeast and protecting the
city were now only vague memories. As the years passed, the
lives of adventure and honor that they had led before stepping
through the portal to Cobrahn were forgotten. Each pursued, and
in the end was consumed, by his own vision of power, a vision
that they had first glimpsed in the lands of Cobrahn.
Eventually even Dwarkanath, his
studies in the perfection of the psionic arts complete, moved to
another plane of existance. The Four champions, though,
remained, each a hermit in an isolated refuge, each plotting to
acquire power such as they had seen in Cobrahn, each becoming
obsessed with that quest. That experience made them all the more
vulnerable to the blandishments of the Dark Queen and she easily
corrupted them, each in turn. Those who had once been Frore’s
protectors, now became her tormentors. Such is the situation
today.
The King, though, retained the
memory of that fateful day when the portal was first discovered,
when the best warriors ever produced in the training grounds of
Nork and Frore stepped through to test their mettle and were
found wanting.
It is rumored that the King has
been awakened often in the last few weeks with nightmares of the
portal, of the evils of Cobrahn. It is whispered that he awakens
in the middle of the night screaming a name in a tongue that
seems alien to all who hear it "Ningizidda!" he cries.
"The feathered one! He stirs!" When his advisors
question him further, he refuses to speak of it.
Some have begun to whisper that
the marbled room has been rediscovered, that Dwarkanath’s
wards have been breached, that a few powerful, but misguided
mentalists are toiling to remove the stone and earthen barrier
from the portal.
The terrors of Cobrahn have
been forgotten and generations of adventurers have grown strong
and powerful since the portal last flickered with life. Only the
Four champions, alone among all the inhabitants of the lands of
Nork and Frore, know what awaits behind the portal, and, so far,
they have not spoken a single word about it since that day when
they fell back into Nork, broken and bloodied by the almost
unimiginable power that they had encountered on the other side.
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